Introduction to Holy Paladin Healing in 3.2 / 3.3
Spec
- Base Holy tree looks something like this talent tree
- Points in Imp Wis and Bless Hands can be moved about if you’d prefer
- Then either go 17 points into Prot for Divine Guardian, or 20 points into Ret for Crit + Run Speed
Glyphs
- Glyph of Holy Light
- Glyph of Wisdom
- Glyph of Beacon of Light (My preference)
Addons
Gear
- Int > *
- Use a Insightful Earthsiege Diamond Meta. Always
- Socket +20 Int in everything, use a single Nightmare Tear (+10 all stats) to activate the meta
- Haste is a great throughput stat, 500-650 is a nice area to aim for
- Don’t worry too much about your crit / mp5. Keep them balance, it will come naturally on your gear
Healing
- Assuming a non trivial fight (else do what ever the hell you want, it’s not important)
- Your job will be to keep the tanks up, and help out on the raid when safe
- Make sure you can see debuffs. If you use Grid either add the debuffs for each encounter yourself, or install a Grid addon that does it for you
- Pick the player that will take most damage during the fight, this will normally be the MT
- Put Beacon on them. Keep it up. Don’t let it drop.
- Beacon has a 60yard range, use this to your advantage (e.g. If phase 2 of beasts you can spread out more than other healers and still heal both tanks)
- Note: With Multiple Paladins, if may be wise to split the Beacons depending on the fight. For example:
- Beasts doesn’t matter, you’ll be healing the two tanks almost all the time (phase 1 + 2)
- Jaraxxus split between OT and MT (the OT will take similar amounts of damage, that can be more spikey [Asmuing your interupters don’t suck])
- Twins split, raid healing is very high compared to tank damage
- Keep JotP up. Always. It’s one GCD every 60s for 15% Haste.
- Judge Light to pad meters, judge Wisdom to keep hunters from QQ’ing
- Don’t wait till 5s before refreshing the buff, do it when the tank isn’t taking much damage and the raid is nice and high
- Judge = Melee attack = Change of Seal of Wisdom proc
- If you’re Holy/Prot; keep SS up, like judgements, refresh early when it’s safe
- Spam HL on Target taking damage that you haven’t placed Beacon on (OT, or Raid members)
- Be Awesome
Dealing with Mana
- FoL isn’t useless, use it to save mana when you know the there is little damage (First 2-3 impales on beasts). Just don’t let anyone die.
- Time Divine Plea with natural breaks in the fight (phase change, or little damage) don’t leave it till you’re out of mana
- Use Divine Illumination early so you can use it several times during en encounter
- Abuse Seal of Wisdom when it’s safe. e.g.
- Icehowl, after a stun (make sure you leave melee range before the stun wears off to avoid the knock back)
- Jarraxus when no adds are up (you need to pay very close attention to what’s going on)
- Twins, when there aren’t too many orbs about
- Anub’Arak, on phase change whack the Scarabs and even Anub himself in between Holy Lights
Posted on 22. December 2009