3.2 Rolling FoL SS HoTs
Holy Paladin changes in 3.2 seem pretty significant, I’m currently hoping the FoL/HoT mechanic works a little like ignite, where in effect you have n number of buffs up on the target, and WoW just consolidates them into one (As oppose to old ignite rolling, where each time the debuff was added, the damage was added to the previous debuff and the time reset, resulting in massive damage with lots of luck).
I’m 95% sure the FoL SS HoT won’t work like this, but I wanted to test how it would work at current gear levels.
- | - | - | - | - | - | - | - | - | - | - |
---|---|---|---|---|---|---|---|---|---|---|
0 | 5000 | 5000 | ||||||||
0.5 | 0 | |||||||||
1 | 417 | 417 | ||||||||
1.5 | 5000 | 5000 | ||||||||
2 | 417 | 417 | ||||||||
2.5 | 417 | 417 | ||||||||
3 | 417 | 5000 | 5417 | |||||||
3.5 | 417 | 417 | ||||||||
4 | 417 | 417 | 833 | |||||||
4.5 | 417 | 5000 | 5417 | |||||||
5 | 417 | 417 | 833 | |||||||
5.5 | 417 | 417 | 833 | |||||||
6 | 417 | 417 | 5000 | 5833 | ||||||
6.5 | 417 | 417 | 833 | |||||||
7 | 417 | 417 | 417 | 1250 | ||||||
7.5 | 417 | 417 | 5000 | 5833 | ||||||
8 | 417 | 417 | 417 | 1250 | ||||||
8.5 | 417 | 417 | 417 | 1250 | ||||||
9 | 417 | 417 | 417 | 5000 | 6250 | |||||
9.5 | 417 | 417 | 417 | 1250 | ||||||
10 | 417 | 417 | 417 | 417 | 1667 | |||||
10.5 | 417 | 417 | 417 | 5000 | 6250 | |||||
11 | 417 | 417 | 417 | 417 | 1667 | |||||
11.5 | 417 | 417 | 417 | 417 | 1667 | |||||
12 | 417 | 417 | 417 | 417 | 5000 | 6667 | ||||
12.5 | 417 | 417 | 417 | 417 | 1667 | |||||
13 | 417 | 417 | 417 | 417 | 1667 | |||||
13.5 | 417 | 417 | 417 | 417 | 1667 | |||||
14 | 417 | 417 | 417 | 417 | 1667 | |||||
14.5 | 417 | 417 | 417 | 1250 | ||||||
15 | 417 | 417 | 417 | 417 | 1667 | |||||
15.5 | 417 | 417 | 417 | 1250 | ||||||
16 | 417 | 417 | 417 | 1250 | ||||||
16.5 | 417 | 417 | 417 | 1250 | ||||||
17 | 417 | 417 | 417 | 1250 | ||||||
17.5 | 417 | 417 | 833 | |||||||
18 | 417 | 417 | 417 | 1250 | ||||||
18.5 | 417 | 417 | 833 | |||||||
19 | 417 | 417 | 833 | |||||||
19.5 | 417 | 417 | 833 | |||||||
20 | 417 | 417 | 833 | |||||||
20.5 | 417 | 417 | ||||||||
21 | 417 | 417 | 833 | |||||||
21.5 | 417 | 417 | ||||||||
22 | 417 | 417 | ||||||||
22.5 | 417 | 417 | ||||||||
23 | 417 | 417 | ||||||||
23.5 | 0 | |||||||||
24 | 417 | 417 | ||||||||
90000 |
The above table is 12 seconds of FoL spam on a target with SS. It uses an average FoL heal amount of 5,000 every 1.5s (yes, yes). After 12 seconds, the HoT is full and provides 1,667 healing ever 0.5 seconds. Which is pretty absurd
Honestly I like our niche as tank healers, and I feel the changes in 3.2 will not do much for raid healing and with regen nerfs, our tank healing will suffer too, leaving us without a niche.
My preference would be to keep beacon as it is in 3.1 (for topping up OTs), take the regen nerfs and have a FoL (like above) that’s useful for Tank Healing. We still wont be able raid heal, but we’ll have a rotation, have to worry about mana, and we’ll keep our niche.
Edit GC has confirmed that it will not stack or roll in any way. At the moment it can also be overwritten too, so FoL spam = no HoT ticks.