Archive for September 4th, 2009

WoW Combat Log Splitter

Something quick I whipped up last night, after noticing that after my log file was > 4GB the WorldOfLogs parser will no longer do real time logging. Edit: Turns out that the WoW client itself stopped logging, even though the log file was a little over expected limit (4,334,806,196 bytes) Note: The code is just [...]

Posted by Matthew on September 4th, 2009

Filed under games, programming, python | 2 Comments »